@article{oai:gifu-pu.repo.nii.ac.jp:00006477, author = {杉浦, 春雄 and 西田, 弘之 and 杉浦, 浩子 and スギウラ, ハルオ and ニシダ, ヒロユキ and スギウラ, ヒロコ and SUGIURA, Haruo and NISHIDA, Hiroyuki and SUGIURA, Hiroko}, journal = {岐阜薬科大学基礎教育系紀要}, month = {Dec}, note = {P(論文), In this study, we determined the effects of recreational activities (recreation games) on profile of mood states (POMS) in a small group of general population (4 males and 18 females, 40.0±2.5 years of age). In the pre-recreational activities, the vigor score of the participant was the highest value (14.3±0.9), and the score of the other five factors ranges from 6.5 to 10.8 points. The vigor score in the post-activities was significantly (P<0.01) higher than that in the pre-activities. The score of the other five factors (1.9 - 5.1 points) in the pre-activities was significantly (P<0.01 or P<0.001) low in the post-activities. The total mood disturbance (TMD) score in the post-activities was significantly (P<0.001) lower than that in the pre-activities. The recreational score of the post-activities indicated a high value in enjoyable, comfortable, satisfaction, sense of achievement, mental fatigue, shoulder stiffness and sleeping. There was a significant (P<0.05 or P<0.01) positive correlation between the vigor score of the post-activities and the comfortable, mental fatigue, shoulder stiffness, sleeping, and a significant (P<0.05) negative correlation between the TMD score of the post-activities and the satisfaction, mental fatigue. There was a significant (P<0.01) positive correlation between the vigor score of the post-activities and the recreational total score, and a significant (P<0.05) negative correlation between the recreational total score and the tension-anxiety score, the confusion score of the post-activities. These results suggest that recreational activities effectively decreased negative mood score and increased positive mood score in general population.}, pages = {17--33}, title = {レクリエーション活動前後の気分プロフィール(POMS)の変化について}, volume = {15}, year = {2003} }